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Weeping angels


This week I have decided to make a small change to the type of enemies I am making. Originally, the human/creature looking enemy was going to be a proximity one, so when the user came close to the, they would attack. The third one was going to be a volume sensitive one which would react to the volume of the players footsteps however, the footsteps that I implemented were very irregular. They would sometimes overlap because the ground was not completely smooth.

So now my new plan is that the spidery sort of enemies is going to be the proximity enemies and with the human-like creatures I am going to take an idea from the tv show Doctor Who. One of the monsters that features in the show is these statues called the weeping angels. They are still when you are looking at them but then when you turn around, they will move nearer to you until they are close enough to attack. I will implement this weeping angel’s effect by getting a ray cast to find out if the player is facing the enemy and I will also add a sphere collider. This will ensure that the enemy will only move when the player is in the trigger zone otherwise if there is one of these enemies on the other side of the map and the player is obviously not looking at them, we don’t want them to move.


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