All done!
- Gabi Zorek
- May 11, 2021
- 2 min read
Once again, a busy week, I have been working half on the report and half on the game. I have managed to implement the gate opening when you collect all 5 keys, and I created a really cool shader that I learnt from another class. So, when the player has collected all 5 keys, they have to go to the gate and the forcefield will disappear, a dissolve shader on a cube will appear for 3 seconds and disappear and it will give the effect of the forcefield dissolving. It looks pretty cool if you ask me!
I have also done all of the menus, pause menu, main menu etc. its looking good!
Everything is so close to finishing now, I have worked so hard and I’m pretty proud of my game, I never thought I’d be able to create something like this and I learnt so so much, about AI about just general programming. Also, because of the coronavirus situation, I had limited contact with any lectures, usually when I was sitting in class and could get help there and then but now, I only found myself emailing my tutor when I was actually really stuck on something. Otherwise, I would just sit until the early hours of the morning trying to figure stuff out. Some things took me longer than others, but I got there in the end. I found that if I were stuck, I would get my notepad and right down step by step what I would need to do to solve the problem, I now have a whole notebook of random code and scribbles! But it really helped to get it down on paper and then write the proper code on visual studio.
This will probably be my last blog for this little series, I may do one more to update the grade I got. The of my game I will post on my portfolio page!

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