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Idle, chase, & a splash of blood

So, I am a little late with this blog post (was meant to be posted last Friday oops). But I have been working hard implementing some cool features.


So for my enemies, they will chase the player when they hear the footsteps, I am still working on getting the volume of the footsteps implemented but for now the enemy chases the player when they are within a certain distance. I think I will keep this type of enemy in my game and implement 2 more different ones, I am thinking field of view for one and obviously the footsteps volume for another


I also created a new impact effect for the enemies. Before wherever the player shot at, it was the same impact effect which made sense to use on buildings and objects however on the enemies it looked a bit strange because it didn't look as if they were taking damage and getting hurt so I implemented a feature where when the player shoots at the enemy, there is a blood splatter effect so it actually looks like the enemy is being shot. Also, I have four random blood splatters in an array and a random one is picked every time the player shoots at an enemy so there is some variation and it looks more realistic, rather than just have the same one where the player would notice and it would look very fake.


As you can see in the hierarchy, I have not destroyed the impact effects yet after they play so I could see if it is picking a random one out from the array and it is!



 
 
 

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