FYP: A change of platforms.
- Gabi Zorek
- Oct 2, 2020
- 2 min read
Updated: Oct 20, 2020

As of a few days ago, I have decided to change the platform in which my game is going to be played on. Originally, it was going to be just a PC game with the controls being the classic WASD. However, I decided it needed to be more exciting as I have done PC games all throughout the past two years of university. So, I have started to develop my game for the PlayStation 4. I have installed software which allows me to connect the PS4 controller to the PC and currently, I am learning how to connect each button and joystick to the correct movements that the player needs to perform. Right now, the player can move (but not rotate) jump and fire the gun, by next week I plan to have finished this so that I can continue to work on the game rather than the controls.
Before I decided to change my game to be played with the controller, I had already implemented a feature for the player, where their speed could be controlled with the mouse scroller (press w key to move, scroll forward to move faster, scroll back to slow down). The idea was that this speed variable was going to be used to set the volume of the footsteps - the quicker the player moves, the louder the footsteps will be. The enemies would be ‘asleep’, and the player would be able to sneak past them without alerting them. As the game would progress, the enemies ‘hearing’ would become more and more sensitive so it would be almost impossible to tip toe past them. And if one enemy is alerted, then any within a certain distance would also be awoken and would attack. This feature could be easily changed to the controller where the walking/running speed can be controlled with the joystick.
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